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Glad to see you here, in this update we would like to thank th | BlockMonsters ($MNSTRS) Announcements

Glad to see you here, in this update we would like to thank those of you that have reported bugs of the V2 to us and also give you a general game update. A short first preview of our map design will be available tomorrow in our Easter Egg hunt and we will release some actual walking footage of our first island next week too! (In the picture you can see our first arena boss by the way). Oh, and we will have a new „Create-your-Blockmon“ event next week too, make sure to get your creative mind ready. :)

1. Quick Game Update & Roadmap:

Generally, not that many bugs were found. In terms of balancing, small changes will be made, especially to the buffs „Guarded“, „Guardian Angel“ and „Sleepy“. What's next? We are routing for a rather quick approach of public beta to actually test our servers. We will need to add a few more Blockmons (Jaguh, LinkMe and some others) as well as integrate some attacks, we will finish those after public beta and before P2E release. A new roadmap will be presented at the beginning of next month to Mid May, together with a new whitepaper that we will finish by then. Expect to have a launch consisting of map gameplay and the fight engine combined as we will route for the system „rewards through achievements“.

2. Utility Discussion, Our Ideas (not only for v1.0 Release but also for full game experience) – YOUR Feedback needed (I've tried to combine stuff so it's easy to understand and also left out details, those will be found in the new whitepaper):

- Unlimited, Limited Boosters:

→ You will be able to buy unlimited limited booster packs for Blockmons. Limited unlimited Blockmon boosters will be unlimited, but for a limited timeframe. Therefore they are still limited since we will not announce when the boosters will be gone. Those booster packs will occur regularly with different Blockmons. 90% of these Blockmons will be catchable in-game, but some may not be or just very hard to catch. As an example, Blockmons that have been in a Booster pack in January might be in a new pack in April. We might also have several packs available at the same time, containing different Blockmons for your team. Again, those Blockmons will be limited since it could be possible that new packs will never include them again.

→ Next to those booster packs there will be limited and unlimited boosters for several crucial items, such as evolving stones or potions

- Various Usable Items

→ Our ecosystem will depend on several items. First and foremost, we will have five different healing potions, as well as a status healing potion. We will also include stats-strengthening items that for example increase the attack of a Blockmon by a certain pecentage. Those will all be available in our marketplace to purchase with MNSTRS, either in booster packs or just to simply buy. Need your ideas in this case too, we coudlnt decide if we should sell them or put them in those unlimited booster packs as well.

- TMs

→ TMs on the other hand, unlike potions and other usable items, will not be solely buyable. TMs will also only be available in booster packs. You will be able to change the attacks of your Blockmonster. TMs also have a certain rarity. Therefore some attacks might occur quite frequently while others will be rare. A Blockmon always has the same four base attacks when freshly minted. TMs can also be gotten through quests, achievements, airdrops or tasks.

- Burn Mechanism & Marketplace

→ We will have our own marketplace which will cost a few MNSTRS to use for each transaction. Any sell, buy or trade within our marketplace in MNSTRS will burn a certain percentage of MNSTRS instantly, hence decreasing our supply and strengthening the token. There will be a reward system on our site which will reward you for using the marketplace,

- Buybacks

→ some booster packs might rarely be available in BNB. We will use those to get funds for marketing, further development and buybacks