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CHUMBI TUESDAY We are back with a text-based Chumbi Tuesday | Chumbi Valley - Announcements

CHUMBI TUESDAY
We are back with a text-based Chumbi Tuesday Update for you.

It has been a big week at Chumbi. We had a few of the team taking some time off sick and with personal matters, but we still achieved a lot.

We have also had many discussions around the most important mechanics to be released at Beta.... we know you will be very excited by the direction we are taking.

Game Development
• Continued map build development on Brightwind Fields and beginning to work on Cloudfall and Amberglow Forest.
• Working with animations and refining the way that we manage the animations (using spine animation)

Game Art
• The art team are working on completing environment props/landmarks for the next region 'Amberglow Forest' and 'The Sacred Plains' which is home to the 'Primordial Tree' where all breeding happens.
• Concept art team has been working incredibly hard on the following:
- The Amber
- The Trees S/M/L
- The Small Props ( Grass, Weeds, Stumps)
- Dead Trees/ Stumps
- Stones S/M
- sketches for Shrine of the Neutral Primordial
- sketch for Shrine of Giving
- sketches for Sage’s house
- side and back views for the Sage
- sketches for the Monument of mysticism
- sketches for the Flower Primordial

Other
• We have initiated contact with the winner of the colouring comp.
• We are also in final stages of hiring our game economist and game designer.
• We burned 100,000,000 CHMB tokens on Dec 1st
• Our Game Development Update #1 will be released tomorrow!
The update will include a video walkthrough of the current build in Unity

Have a goodnight/day!