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Hello explorers, it is with much regret that we are writing to | CryptoMines - Announcements

Hello explorers, it is with much regret that we are writing to inform you that indeed as many have been speculating, the economy of the game has reached an irrecoverable point in which we are obliged to pronounce ourselves to put an end to the project.

We tried by all means possible to increase the amount of Fleets holders (To expand user retention and convert $CRUX Holders into players to improve the Fleet/$CRUX ratio) without succeeding with all the measures taken, this prevents the token from remaining stable for longer amounts of time since the initial amount of players was very similar to the final one.

There is currently no viable strategy to allow the token to recover in this current market of so much uncertainty, together with the FUD and the problems dragged from Legacy, the token had a constant fall from which it was not able to recover, and therefore, players will be affected by this constant decline.

In order to mitigate these losses of players whose funds are currently at in the negatives and with no future possibility of recovery, the following measures will be taken over the next few days:

Action to be taken on May 18 at 23:59 UTC:
- MINT will be stopped in order to avoid future assembling of fleets.
- The mining of fleets will be stopped in order not to generate more debt for players who have already made profits.
- Stopping of $CRUX coin exchanges (i.e. no selling, no transferring of $CRUX) to allow time to analyze the data properly and distribute an appropriate amount with the remaining liquidity of the token to the players.
- The possibility to sell and buy items in the Marketplace will be removed.
- The possibility to disassemble/modify fleets will be removed.
- Players' fleet Stake will be released.

Taking all the values in the game into account, we are aware that it will not be possible to return the totality of the debt acquired with all the players, for this reason the distribution of rewards will be done in rounds and thus the players with lower fleets will be the first to recover part of their capital since in general they are the most affected, besides them being the majority of the users they will also consume less of the liquidity in order to be able to distribute rewards to as many players as possible.

In the following rounds, funds will be given to the fleets with higher MP up to a limit that is possible to allow giving rewards to all involved, again, it will be impossible to cover all the costs of the largest debts, however, most of the players with losses may recover in the worst case a small part, and in the best cases the totality of their $CRUX entered.

All this was done taking into account and prioritizing the interests of our players who actually entered and played CryptoMines Reborn (not just speculating with the price) since the project was always focused on the game and not on the token (as explained in the Whitepaper) these people are the ones we want to support in these difficult times and they are the ones who are still in the project for whom these measures were taken.