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Ahoy, Captains Today we are going to show you some renders | World of Defish - Announcements

Ahoy, Captains

Today we are going to show you some renders and explanations of the level design in Tower Defish. Get comfortable and prepare to join us on a cruise around the world!

#TDdevblog 7

We have 7 fully unique continents, each of them has its distinct features and biomes. For each continent we have created a level design style, which affects not only the level map, but the fish and the objects which block the tower placing.

The diverse locations let the player enjoy the levels’ gameplay, while not letting the player to get bored of one and soon-to-be annoying level style.

Every level has 2 forms for day and night, and also you can encounter some exceptions, like the sunset or the eclipse levels.

Every continent will also have its unique mini-mechanics. The Whale Island is going to have a kill-count somewhere on the level map and Moon Island has a UFO, which is going to annoy the player by placing blocks for tower placement and which can be removed using in-game currency.

The closed alpha is almost over, so we guess we will tell you about its results in the next devblog. Until then, Captains, stay sharp, and don’t miss a thing!

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